RPS or Rock Paper Scissors is a name used to refer to a game mechanic that influences how effective units are versus each other and structures.

In the game, RPS takes the form of a simple damage multiplier based on the type of the target unit. The game features five different target types. These are Heavy, Light, Infantry, Aircraft & Structure, listed in the game in same order. The different multipliers are presented with a color coding on the target type icons displayed in unit/structure info. The color code is as follows:


An example of unit RPS. In this picture, RPS settings of Wraith Dreadfire are displayed.

  • Red: Unable to attack at all. This is most commonly seen in regards to aircraft, since there are many units that cannot attack them.
  • Grey: Normal, unmodified damage. You have no bonus against this target type.
  • Yellow: 50% bonus damage. Your unit deals 1.5x the normal damage to targets of this type.
  • Green: 100% bonus damage. In most cases this means you will deal double (x2) the normal damage to that target type. It is worth to note that there are a number of units which actually have higher modifiers than x2 while their target type icon(s) are still listed as green. Generally these modifiers range from x3 to x5 damage.
OoN Patrol 1 "Commander, we've got enemies in range!"